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Boom Level Editor

The level editor for this game allowed the designer to create complex paths/ai behaviors for the enemy ships that approached your base. It let you define the type of enemy AI, turret AI and ranges, damage values etc. for all playable assets in the game. It also had a save/load functionality and could verify maps for inconsistencies.

It would export all this data into xml and that would be read by the engine to create a map similar to the one seen in the picture above.

It was created in Unity - C#.

Attached below is a zip file containing the tool - BoomLevelEditor.zip.

Srinavin N,
May 12, 2013, 11:41 PM