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A few tools that I made for games that are available for free to deconstruct :


A simple editor for generic behavior trees while I was learning to make behavior trees.

A hex editor that was used in the creation of the tiles but can be used for any generic hex based game.

A fully 3D level editor tool used to create all the levels on Boom. It had the ability to define AI patterns and waves of enemies, along with spawn points for players.

A simple particle creation tool that can be used to visualize particle systems for preproduction on a game.