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Resume


*Note: for a more detailed version of the resume, please download it from below.


SRINAVIN NAIR

Apt 101, 2707 Portland St, Los Angeles - CA 90007

PH: (213) 595 9991 EMAIL: navinnair1985@gmail.com LINKED-IN: http://www.linkedin.com/in/srinavinnair

www.srinavinnair.com  |  www.zen-coder.com


OBJECTIVE:

To aid in the creation of awesome games with my skills as a game programmer.


ACADEMIC QUALIFICATIONS:
  • Master's in Entertainment Technology at the Carnegie Mellon University. (GPA: 3.7/4) (2008 - 2010)
  • Bachelors of Technology in Computer Science from the National Institute of Technology, Karnataka in India. (2008)
  • Game development related courses taken at CMU:   Game Programming, Computer Graphics, Building Virtual Worlds and Game Design (2008 - 2010)

WORK EXPERIENCE:
  • Lead Software Engineer at Codename Games  (June 2010 - present)  
  • Co-op at Silvertree Media as a programmer  (Jan - May 2010)  
  • Internship at Silvertree Media where I was one of the two programmers for the core framework of their game Cordy (www.cordythegame.com) (May - Aug 2009)  
  • Internship at SimOps Studios where I was a programmer helping them with the release of their WildPockets engine. (www.wildpockets.com) (Jan - May 2008) 
  • Internship at Intel where I created a frontal Face Detection and simple Recognition prototype software. (Summer 2007)

PROJECTS:

      MASTERS: (2008 - 2010)
    • Created an Artificial Intelligence framework with steering behaviors and pathfinding for the Panda3D Game Engine (part of a 5 member team). (www.etc.cmu.edu/projects/pandai(2009)
    • Created a game engine in OpenGL/SDL and a 2D platforming game called 'Help Yourself' (part of a 5 member team). (2009)
    • Serious Games project for Lockheed Martin to make a prototype game with a focus on data collection and analysis in UNITY3D (part of a 7 member team). (2009)
    • Programmed games in the Panda3D engine using Python (Multiple teams of 4): (2008)
        •  in a Virtual Reality Environment : Speedy
        •  for the Jam-O-Drum - Pull                                                               (Selected for BVW Show 2008)
        •  for Playmotion and Beyond Question remotes - Prison Break        (Selected for BVW Show 2008)
        •  for Phidgets and Beyond Question remotes - God's Own                (Selected for BVW Show 2008)

      UNDERGRAD:  (2004 - 2008)
    • My final year project involved translation of human hand movements captured by a webcam into a virtual 3D environment. (Final year) 
    • Created an Artificial Intelligence for a Chess program which incorporated simple learning. (7th Semester)
    • Created a 3D Chess program which works over a network using OpenGl and 3d studio max in VC++. (6th semester)
    • Created a database management system for a car rental database in Visual Basic and MS Access. (5th Semester)
    • Created a graphics editor in C using low level graphics.  (4th Semester)

      HIGH SCHOOL: (2002 - 2004)
    • Created a syntax analyzer in C++ to analyse and correct given C++ code for syntactical and grammer errors (Grade 12)

GAME JAMS:
  • Took part in two 24 hour Game Jams with my teams where we made a game using the Wild Pockets engine (Snaking Adventures and Ghost Runners).  (2008 at ETC)
  • Took part in two 48 hour Global Game Jams where my team and I created games in Unity3D (Blocking Shadows and Last Hope). (2009 at ETC)

TECHNICAL SKILLS:
  • Languages :        Skilled in:        C++/Lua
                                     Familiar with:   C/C#/Python/Javascript/AS3/Processing

                                     Used before:      Assembly(8086)/Java/Visual Basic
  • Engines:              Playstation HomePanda3D, Unity3D, Wildpockets and Flash CS4.
  • Experience in:
        • Graphics and Vision Programming : OpenGL, OpenCV
        • Programs handling networking and Windows programming/Glut.
        • Coding for Virtual Devices (Virtual Reality Headset and Trackers), Jam-O-Drum, Playmotion, Phidgets, Beyond Question remotes and Wii-motes.
        • Using Perforce for version control.
        • Coding in a Linux environment and using git and Jam.
  • Familiar with Applications: Adobe Photoshop,  3D Studio Max, Maya, Adobe Audition.
  • Good understanding of Artificial Intelligence in games and Data Structures and Algorithms.
  • Good understanding of the pipeline of game development between the programmer – modeler – texture artist – sound designer. Also have some basic experience in modeling and animating (in 3dsmax) , a basic understanding of texture unwrapping and texturing (Photoshop), game design and sound (Adobe Audition).

ACHIEVEMENTS:
  • Award for Highest score in Computer Science in Central Board of Secondary Education (2004)


References can be found on Linked-In


This resume can be downloaded for further reference from the attachment below.
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Srinavin N,
Jan 11, 2012 3:08 PM
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Srinavin N,
Jan 11, 2012 3:08 PM