*Note: for a more detailed version of the resume, please download it from below.
SRINAVIN NAIR Apt 101, 2707 Portland St, Los Angeles - CA 90007 PH: (213) 595 9991 EMAIL: navinnair1985@gmail.com LINKED-IN: http://www.linkedin.com/in/srinavinnair www.srinavinnair.com | www.zen-coder.com
OBJECTIVE:
To aid in the creation of awesome games with my skills as a game programmer.
ACADEMIC QUALIFICATIONS:
- Master's in Entertainment Technology at the Carnegie Mellon University. (GPA: 3.7/4) (2008 - 2010)
- Bachelors of Technology in Computer Science from the National Institute of Technology, Karnataka in India. (2008)
- Game development related courses taken at CMU: Game Programming, Computer Graphics, Building Virtual Worlds and Game Design (2008 - 2010)
WORK EXPERIENCE: - Lead Software Engineer at Codename Games (June 2010 - present)
- Co-op at Silvertree Media as a programmer (Jan - May 2010)
- Internship at Silvertree Media where I was one of the two programmers for the core framework of their game Cordy (www.cordythegame.com) (May - Aug 2009)
- Internship at SimOps Studios where I was a programmer helping them with the release of their WildPockets engine. (www.wildpockets.com) (Jan - May 2008)
- Internship at Intel where I created a frontal Face Detection and simple Recognition prototype software. (Summer 2007)
PROJECTS:
MASTERS: (2008 - 2010) - Created an Artificial Intelligence framework with steering behaviors and pathfinding for the Panda3D Game Engine (part of a 5 member team). (www.etc.cmu.edu/projects/pandai) (2009)
- Created a game engine in OpenGL/SDL and a 2D platforming game called 'Help Yourself' (part of a 5 member team). (2009)
- Serious Games project for Lockheed Martin to make a prototype game with a focus on data collection and analysis in UNITY3D (part of a 7 member team). (2009)
- Programmed games in the Panda3D engine using Python (Multiple teams of 4): (2008)
- in a Virtual Reality Environment : Speedy
- for the Jam-O-Drum - Pull (Selected for BVW Show 2008)
- for Playmotion and Beyond Question remotes - Prison Break (Selected for BVW Show 2008)
- for Phidgets and Beyond Question remotes - God's Own (Selected for BVW Show 2008)
UNDERGRAD: (2004 - 2008)
- My final year project involved translation of human hand movements captured by a webcam into a virtual 3D environment. (Final year)
- Created an Artificial Intelligence for a Chess program which incorporated simple learning. (7th Semester)
- Created a 3D Chess program which works over a network using OpenGl and 3d studio max in VC++. (6th semester)
- Created a database management system for a car rental database in Visual Basic and MS Access. (5th Semester)
- Created a graphics editor in C using low level graphics. (4th Semester)
HIGH SCHOOL: (2002 - 2004)- Created a syntax analyzer in C++ to analyse and correct given C++ code for syntactical and grammer errors (Grade 12)
GAME JAMS: - Took part in two 24 hour Game Jams with my teams where we made a game using the Wild Pockets engine (Snaking Adventures and Ghost Runners). (2008 at ETC)
- Took part in two 48 hour Global Game Jams where my team and I created games in Unity3D (Blocking Shadows and Last Hope). (2009 at ETC)
TECHNICAL SKILLS:- Languages : Skilled in: C++/Lua
Familiar with: C/C#/Python/Javascript/AS3/Processing
Used before: Assembly(8086)/Java/Visual Basic- Engines: Playstation Home, Panda3D, Unity3D, Wildpockets and Flash CS4.
- Experience in:
- Graphics and Vision Programming : OpenGL, OpenCV
- Programs handling networking and Windows programming/Glut.
- Coding for Virtual Devices (Virtual Reality Headset and Trackers), Jam-O-Drum, Playmotion, Phidgets, Beyond Question remotes and Wii-motes.
- Using Perforce for version control.
- Coding in a Linux environment and using git and Jam.
- Familiar with Applications: Adobe Photoshop, 3D Studio Max, Maya, Adobe Audition.
- Good understanding of Artificial Intelligence in games and Data Structures and Algorithms.
- Good understanding of the pipeline of game development between the programmer – modeler – texture artist – sound designer. Also have some basic experience in modeling and animating (in 3dsmax) , a basic understanding of texture unwrapping and texturing (Photoshop), game design and sound (Adobe Audition).
ACHIEVEMENTS: - Award for Highest score in Computer Science in Central Board of Secondary Education (2004)
References can be found on Linked-In
This resume can be downloaded for further reference from the attachment below. |
ĉ ď Srinavin N, Jan 11, 2012 3:08 PM
Ċ ď Srinavin N, Jan 11, 2012 3:08 PM
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