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  •  Boom! was developed in house and was a game based of Chris De Leon's design of tanks and battleships fighting it out for survival and supremacy in a miniaturized world in the future.
  •  This game involved a third person tank taking on wave after wave of enemy ships of various types and AI patterns. The game had everything an action fan would look for like explosive shells, machine guns, lasers, guided missiles and air strikes.
  •  We spent a lot of time making this game look and feel awesome and even built a cool lever editor tool to go with it so that Chris, the external designer, could build levels and pass   them on to us. 
  • I wrote all the game-play, ui, ai, networking and server-database code along with the creation of the level editor tool for this game.
  • Sadly, it got cancelled due to contractual reasons :(